My brothers and I have three devices running Android; a Motorola XT980, an Alcatel Touch and a tablet, connected via WiFi.
We all run Minecraft PE v0.8.0 and have no problems joining games with any of the devices.
However, when we host a game using the Motorola XT980, the other two devices are unable to join the game.
What could be causing this problem and how do we resolve it?
In World 3 Level 10, I know I need a long bridge for the second area with the spikes, but every time I get past the first bridge (heavy bridge), the dog runs ahead to the end and goes back and forth so that I can't put the long bridge down. Whenever I try, it just gets bumped and falls into the spikes. Sometimes the super smart dog thinks that means it can cross the bridge and it jumps in after it! Has anyone had this problem, or know how to fix it?
My friend and I normally LAN a lot of games, however lately for some reason he can't see me in any games (ranging as far as Minecraft to Civilization 5)
- Disabling the firewall and even as far as windows defender on both laptops to no avail.
- Making network rules to allow Civ 5 and Minecraft etc to be allowed through the firewalls
I'm relatively certain it's his laptop as he couldn't connect to someone else's game a few days earlier, when everyone else apparently could (I wasn't there in person).
The kicker is that at the moment, there is no internet at the place where we are LANning. We just have the router that we are connecting to (which used to work fine) but now it means we cant use services like GameRanger.
We used to have this problem but it was simple as disabling the McAfee or Norton (I cant remember which) that game with the laptop but I haven't seen him in a while and now there's no sign of any Antivirus other than Windows Firewall and Defender, I don't know if theres somthing still lingering in the depths of his laptop thats stopping us connecting.
Thanks for taking the time to read and help
I recently started a Playthrough of World of Xeen (somewhat in preparation for Might and Magic Legacy)
I admit to have consulted several Walkthroughs for pointers where to go at which levels. My Party (the precreated default Party) is now level 11 - 12 and i have entered the Temple of Yak. Most enemies there are really doable for my party, but the Yak Liches are extremely luck dependent. Yak Liches have an attack that affects the whole Party and can knock party members unconscious. If all members are knocked out, its game over... The Yak Master is even worse, his attack outright kills party members, sometimes all six in one attack.
The walktroughs do not even mention those monsters, so i have not really an idea what i can do to defend myself. Casting Day of Protection does not have a noticable effect. Since all other monsters are quite easy here it seems obvious that i am missing something here, but i have no idea what.
I'm really tired of being killed by myself as I delve into the dungeon. I am very overpowered in ghost form, apparently, and it's really annoying to have to run away.
Is there any way that I can tell the game that I want to play as if it's my first ever game, i.e. without dealing with former-mes running around trying to kill current-me?
Previously I asked a question about my players stating they've been gifted a bar. This hasn't come into play yet because they've been on a road trip. I've been unable to come up with a good reason for existing packs to do this. So instead I think I'm going to make them pay for it (I'm running some backstory stuff just prior to them getting back into town). My question is what would this cost? in game terms more than money, I don't want to make it impossible for them, rather just difficult-ish. E.G. I'm considering 4 dots in resources, but allowing that to be paid for over multiple characters, e.g. if each player bought 1 dot in resources.
update Part of the problem I have with just giving it to them, is they've already suggested abuse via "we get the money from owning the bar". In this case the money was for the road trip, and it wasn't really significant amount of money, and was important to the plot, and thus I wouldn't have asked them to pay for it anyways.
So businesses, are expensive to get started, but they also tend to bring in "disposable income" as it generates profit. if the players intend to use it in this way, and seems that they have. It should cost them in XP. It is possible that it isn't profitable, and this can be a part of their problem. This bar is based on a real world location, that is obviously profitable.
Another thing is a bar would need employees. Only one of the players actually claims to work at the bar, and that's part time as a bouncer.
Basically it seems they've asked me for a free source of income, with no responsibility, and no good story about why they got it. I need to ensure that they avoid abusing it, and I feel like the best way to do that is to ensure they've paid for it in XP.
My players ran up the side of a mountain for about 8 hours. Then proceeded to get in a fight. I can't imagine that more than one of them (we got an athlete), even in wolf form, could possibly be doing good after all this exertion. Also some of these characters haven't gotten more than 1 hours sleep in the last 24 hours.
What are the rules for physical exhaustion?
This came up in my session tonight. My players all had the cash to buy war horses and outfit them, I ruled that they're readily available in Neverwinter which they were near for their last adventure.
However, there are two bits of text that I'm trying to piece together and figure out how they work. The first is the following from the mounted combat text:
It moves as you direct it, and it has only three action options: Dash, Disengage and Dodge (PHB 198)
Does this mean that you cannot under any circumstances use your mount's attack (such as the Warhorse's Trampling Charge/Hooves attack)?
Reading the next section it really seems to come down to whether or not a Warhorse is considered an intelligent mount or not, answers should address this.
The Great Weapon Fighting Fighting style states the following:
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have a two-handed or versatile property for you to gain this benefit.
How much does this ability increase the average damage of its wielder?
I know that, mechanically, iaijutsu duels are iaijutsu duels. However, it's well documented that Mirumoto are skilled duelists that use a different style from their Kakita rivals. L5R goes into detail about the style for standard iaijutsu (sword sheathed, drawing and striking in one motion), but I am having trouble finding details about the niten dueling style.
Do they start with both swords drawn? Do they draw both swords at once? Do they quick-draw the katana for the initial strike, then draw the wakizashi as it devolves into a skirmish?