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Complete Arcane has rules for alternate spellbooks, including tattoos (P. 186-187). While this is less economical than just putting on a Ring of Regeneration, cutting your fingers off and carving the spells into your fingerbones (either 1 page for a tattoo on the hand, or 1 page per finger bone), I'm curious as to how the magical tattoos can work alongside changing the caster's body so that the skin becomes empty again. Can you use this to store more spells on/in your body, and maybe...
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In Player's Handbook, the rules for Disguise say creating a disguise takes 1d3x10 minutes, and that using magic like alter self, shapechange, polymorph self, or disguise self adds a +10 modifier to the check. Would that, however, change the time it takes for the check?

Say for example a Dragonfire Adept with the Humanshape invocation and Glamered Armor (which interestingly enough costs the same as adding a Hat of Disguise effect to an item and DM has ruled could have a similar...
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Fire immunity certainly defends the creature against magic attacks with fire description. But I'm curious about natural hazards.

How does a fire immune creature react to a extremely high temperature? Suppose we find a way to put the creature into high-temperature plasma. Rules preserves that creature from any harm dealt by fire (and high temperatures as rightful assumption).

But what will become with the creature in details? Does it gains extremely high...
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In percentile-based RPGs, there seems to be a fundamental problem with high-level play.

Consider this, from any of the Warhammer 40k RPGs, such as Death Watch: My character has 70 WS(weapon skill), so he usually hits. My opponent has 70 dodge, so the attack is usually avoided. The combat quickly becomes repetitive and frankly a bit boring.

Me: I hit! Opponent: Dodged. Me: I hit! Opponent: Dodged. Me: Miss. Opponent: Haha! Me: I hit! Opponent: Dodged.

I was...
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An 'average' Deathwatch space marine can throw a grenade at a standard range of about 30 metres (which actually means up to 60 metres without incurring a Long Range penalty). On page 151 it is stated that a 'miss' when throwing a grenade


goes in a random direction--see the scatter diagram on page 248.

The scatter diagram on page 248 explains that thrown weapons will scatter up to 5 metres in a...
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My friends own the PS3 version of the game, while I am playing on the Xbox 360. Will we be able to join each others' games?

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It seems to me that tuning cars for the standard race tracks in Forza is relatively straightforward: Depending on your needs and your base car, optimize for various parameters. (For me, weight reduction is always a favorite -- relatively cheap and massive performance gains.)

But when dealing with drag racing, it's a whole different ballgame. For one, most drag racing fans who've played Forza (myself included) tend to be a bit disillusioned with the drag mode. It seems...
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I've found quite difficult to use a sneaky character mostly because it's quite impossible for me to avoid close combat.

What are the best strategies to 'one-shot' an enemy or to deal with a crowd?

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I'd like my neighbor to stop moving units through my territory, but I can't seem to find an option to cancel our Open Borders agreement. In the deal history screen, I can see an Open Borders agreement from well over 30 turns ago that doesn't even show up under Active Deals. The trade screen just says that we already have an Open Borders agreement. Am I missing something, or is there no way for me to cancel this agreement?

...
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For some Korean games, you need a Korean Social Security number to play.

I don't understand, why is it a requirement? What's the justification?