Soon after Conviction’s release, Béland says he and his team sat down to put together a spreadsheet, going through over 80 reviews of the game and marking out what features were most mentioned, and which were most positively or negatively received. The black-and-white graphics during gameplay weren’t well liked, so this past E3 when Béland announced Blacklist, one of the first things he said was that black-and-white was out.
Players felt the single-player part of Conviction “was too short, and the scope of the game wasn’t big enough,” so growing the world of Sam Fisher has become a priority for Blacklist. And the least-liked feature of Blacklist? Fans really missed the spy vs. mercs competitive gameplay mode. That’s why for Blacklist, it’s implemented right back in there. “Easiest decision of my life,” says Béland.
Gallery: Splinter Cell: Blacklist (E3 2012)