Grid 2 executive producer Clive Moody has told Eurogamer today that the decision not to include an in-car view in Codemasters Racing‘s new game was not taken lightly.
Moody said that telemetry data for previous games revealed that only five per cent of players used the in-car view in any Codemasters Racing game. When the developers weighed that against the amount of system resources that the in-car view used up, they decided it was better for the majority of players if they cut it.
“First of all, it’s important to say that every design decision we make is done with a lot of careful consideration and not taken lightly,” Moody said in an email. “We’re acutely aware of the love there is for Grid in our community and we want to deliver the best possible experience for everyone.